In this article I present an online terrain visualizer that I made using the Three.js library based on WebGL. The terrain displayed in the viewer has been generated using Dendry, a procedural noise function that we published in 2019 (see references below).
Click on the canvas to control the trackball camera. Hit escape to release control and resume animation.
Reference:
Gaillard, M., Benes, B., Guérin, E., Galin, E., Rohmer, D., & Cani, M. P. (2019, May). Dendry: a procedural model for dendritic patterns. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (p. 16). ACM.